Ep. 2: Carbon Fiber

In recent years carbon fiber has emerged onto the lacrosse scene and is a material that is considered to be innovating our game. With the introduction of this technology, new companies have been brought to the scene. So what is Carbon fiber, how is it affecting lacrosse and what does it take to be innovative? For the second episode of Crosse Tech we take a look into Carbon Fiber and try to answer these questions with special guests, James Miceli – founder of Epoch lacrosse, Charlie Igo – founder of Redline Lacrosse, Zack Dorn  – World Recorder holder for the fastest lacrosse shot and Bob Worrell – founder of Worrell Inc.



James Miceli comes from a strong lacrosse background as a native of Long Island, NY. James played attack for Adelphi University and was selected as a 1st team All American in 1999 and NCAA Champion in 1998 and 1999. James is the founder of Epoch Lacrosse, which he started in 2011. Since 2011, James has been pushing and creating new, innovative Carbon Fiber products for Epoch Lacrosse.


Charlie Igo has an extensive background in composite Engineering.  Charlie got his start behind the scenes of an industry leading cycling company, developing the manufacturing process for carbon fiber rims and also working on boats. This allowed Charlie to gain an understanding in other composites and would later start Redline Lacrosse, focusing on Carbon Fiber. 


Zack Dorn is a forward for the Chicago Outlaws of the Continental Indoor Lacrosse League and a Chicago, IL native. This past summer Zack shocked the world by breaking the world’s fastest shot record as a fan at halftime for the MLL All-Star games fastest shot contest. Zack shattered the record by shooting 116 mph.


Bob Worrell has over 40 years of design experience and founder of Worrell, Inc. Worrell Inc. is a product design, development, and strategy firm. Bob has helped help the world’s most admired companies turn consumer insights into visual solutions, create product and technology strategies for new markets, design delightful user experiences and develop mind blow products.

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